Game Review: The Last of Us (PS3) - Okay, it’s a been a spell since I’ve posted anything worth three dissected annelids. Truthfully, I got distracted with a new job, some dimensional demon gates that kept popping up in the backyard, and a video game called The Last of Us, which my awesome nephew loaned me.

To put it lightly (only one  spoiler), The Last of Us is psuedo-zombie apocalypse story where fungal infection is the cause of humanity’s collapse. The world is brutal, tragic, and most of it is left to people struggling to survive amongst fungal-infected dead things.

What’s not obvious is that the game’s an unusual mix of adventure, stealth and action, with a whole lot of linear storytelling. You don’t get to make many choices for your characters; instead, you live through them in a scripted story. While this makes it feels a bit hands off (I do prefer a little more control of my actions and dialog), the story, the characters, and the world are engrossing enough that the ride’s still very enjoyable. The production values are top notch, with great dialog, voice acting, and it’s gorgeous and visually immersive.

All I can say is despite my criticisms about the lack of direct control in dialog/story, I couldn’t put the game down… it’s very engrossing. I’ll refrain from more spoilers, but let’s just say friends die along the way, you make some hard choices, and in the end it’s a survival horror game where only the tough survive.

My major criticisms are the video glitches I ran into often during cutscenes; I literally couldn’t play and had to reboot and try again.

Still, so long as it doesn’t get the attention of Clickers, I give The Last of Us ⚰⚰⚰⚰ fungalicious coffins out of five. {D}

odditiesoflife:

Poveglia Island - Haunted, Abandoned and Terrifying

A quarantine station, a dumping place for plague victims, and a mental hospital, the tiny island of Poveglia in the Venice Lagoon of Italy has served many sad and disturbing purposes over the years. Today it stands abandoned, a crumbling collection of deserted buildings and weeds. Legends and rumors about Poveglia run rampant. The island’s past reads like a horror story and the horror continues as Poveglia is said to be very haunted.

During the black plague, so many people were burned and buried there that the soil is supposedly 50% human ash. Local fisherman avoid the island in fear of catching bones rather than fish. The psychiatrist who ran the mental hospital tortured and  butchered his patients and then went mad, throwing himself from the island’s bell tower, only to survive the fall and be strangled by a “ghostly mist” that emerged from the ground.

The last known use of the island was a home for the indigent elderly and was abandoned in 1968. The island has been empty ever since. Twenty years ago, work crews hastily erected scaffolding all along the main buildings’ frontage — not to fix them up but merely to delay their falling down.
The island’s first use was as a lazaretto, a quarantine island for maritime travelers opened in 1403, the first institution of its kind. Panicked officials shipped anyone displaying symptoms of plague, be they commoners or nobility, off to the lazarettos. Doctors wore long-nosed masks stuffed with herbs in an attempt to filter sickness from the air they breathed.

During the worst outbreaks, the island was quickly overrun with the dead and dying who were hastily shoveled into grave pits, and when those were full, burned. There are estimated to be many such grave pits on Poveglia, though their locations are unknown unless unearthed during construction, like the one pictured above. Local lore holds that the part of the island traditionally used for growing food holds most of the bodies.

source

DeadFrogBlog of Horror turned 2 today! Prepare to be inserted into the iron maiden and enjoy the pain! {D}

DeadFrogBlog of Horror turned 2 today! Prepare to be inserted into the iron maiden and enjoy the pain! {D}

The Conjuring looks promising if it lives up to the hype, of which there is much. This official trailer has some spoilers, but gives a wee bit-o-background for those on the fence. I’m definitely checking it out. {D}

Oh HELL YES! Gaiman is back working on SANDMAN. Nuff said. {D}

What an awesome gift from my wondrous goddess-o-thee-night (and wife). She stealthily pledged in my name and acquired for me the limited edition of The Art of Brom by Brom and Flesk Publications. By the gods of wicked painting if it isn’t amazing. The extras are just icing on the cake. Thanks love… I’ll burn a black candle to look at it under. {D}

What an awesome gift from my wondrous goddess-o-thee-night (and wife). She stealthily pledged in my name and acquired for me the limited edition of The Art of Brom by Brom and Flesk Publications. By the gods of wicked painting if it isn’t amazing. The extras are just icing on the cake. Thanks love… I’ll burn a black candle to look at it under. {D}

C’mon you know you want more Bobby Yeah. If so, you can watch the 23 minute acid trip for $1 on Vimeo. Mwhahaha! {D}

The Horror!!! Megadeth’s Five Magics in 8-bit. Quick, where’s my SNES controller… arrrrggg! {D}

Got some candy? Sam suggests YOU BETTER!!! {D}

Got some candy? Sam suggests YOU BETTER!!! {D}

A little Killing Joke for my mood today. {D}

Delicious freaky piece… {D}
Essisool by *dloliver

Delicious freaky piece… {D}

Essisool by *dloliver

Shadow of the Eternals seems to be cooking nicely as Denis Dyack, one of the dark lords of great video games, has something very tasty in the works. See more videos here.

If you ever played the masterpeice Eternal Darkness: Sanity’s Requiem for the Nintendo GameCube, or love exploring as multiple characters across millennia in a dark and secret world that’s sometimes hard to tell dreams from reality, then the spiritual successor to Eternal Darkness promises to be everything and more. Dyack makes some bloody good, story-driven games with GREAT voice-acting and creative game mechanics.

Jump on quickly to help this episodic adventure game get made by joining their crowdfunding campaign (I did). Time to conjure up some game goodness! {D}